Friday 27 April 2012

A Change of Thought

 Deciding that aggregation two limited my options for fulfiling this task I decided to change direction and work with aggregation 3 which seemed more flexible with alterations which must still be made. My first set of alterations are shown within the first set of images and my second set of alterations the second set of images. I'm sure i can stretch the model vertically a bit to fulfill the depth of the cliff created in my crysis environment but i am not sure whether to horizontally stretch my model, space it out and snake it around my environment like past students as i feel it might compromise conceptual ideas.

First Alterations






2nd Alterations







 Through discussion with my tutor I have come to the decision to continue working with my first set of alterations as it provided me with the most options moving forward regarding ways to define two monuments and a meeting place instead of one big 'sandwich' as it may appear in the images of my 2nd alterations above.

Tuesday 24 April 2012

Monumental Aggregation

Emulation of the horizontal and low scale exterior by controlled light explores the discreetness and invisibility of the architecture.

 

Parallell Projection



Google Sketchup Model



Placement of vertical framing provides a grand climatic approach to the filtering of light.

Parallel Projection

 

 

 

 

 

 

Google Sketchup Model


Mimicing nature's forms through the dispersal and fragmentation of light provides an integration with nature and envelopment by the landscape.

Parallel Projection

 

 

 





 








Google Sketchup Model



Monumental Aggregation within my Crysis Environment

 To test my aggregated models within my crysis environment i exported my 2nd aggregation. It took me a few hours to complete this task as i was having difficulcties with my exportation path due to where i was saving my versions of crysis. I placed my aggregation where i felt it was most appropriate, giving it a climatic approach through the sculpturing of the environment to the vertical rise of the design model. I am yet to decide which model to continue with; whether aggregation 2 or 3 as I am having trouble deciding how to intergrate aggregation two into the environment as shown in the uploaded tutor slide shows as aggregation 3 has more possibilities regarding intergration into the surrounding environment.




Experiment 2: The Space Between

Alvar Aalto


 From research on both Alvar Aalto himself and his architectural pieces od design it can be seen that Aalto depends on geometrical shape properties for structure. This gives his architecure a 'blocky' appearance with rough jagged edges and discontinuating surface planes. It can be seen that light and light distribution in Aalto's designs depend on structure since there is not diffusion through design materials; therefore the path of light depending soley on the openings of planes and reflection within. Aalto creates designs of enclosed solid boundaries with distinct separation between his creation and the surrounding environment. Through various shapes he mimics nature and creates a sense of monumentality within his architecture with a slowly building approach to a climax within the design.

Alvar Aalto Monuments


Emulation of the exterior by controlled light.




Mimicing Natures forms in the buildings assembly as a way to integrate with nature.












Vertical framing and grand steps creates a climatic method of approach.




Google Sketchup Model

 The monument corresponding to Alvar Aalto's architecture which i decided to model in sketchup was the concept of 'Mimicing Natures forms in the buildings assembly as a way to integrate with nature.' I chose this concept to model as i believed it carried the most potential within a crysis environment and was an interesting and abstract idea. In sketchup i played with planes and shapes moving things off centre and using varying thicknesses to pull off a mimic of a tree. As with Aalto's architecture i painted on unnantural textures to ensure further separation between the monument and its surroundings.
  

Aalto monument within Crysis Environment


 Corresponding with the research regarding Aalto's architecture i placed his monument in a climatic position which heightened its sense of importance; in a location where it could be seen throughout the whole environment.




 



Kengo Kuma

 Kengo Kuma's architecture varies quite significantly from Alvar Aalto's as he does not rely on reflection and refraction but chooses to incorporate diffusion into his architecture through chosen materials. Light is not only filitered through openings in the structure but enters through the entities of the structure itself therefore resisting boundaries opposing entry of light. Kuma insists on creating his architecture so it is one with the environment it sits upon; often using natural water, air flow and materials throughout his designs. His architecture remains low key and light therefore containing a natural flow and little impact within its surroundings.


Horizontality and low scale of the building complements the discreteness and invisibility of the architecture.




Placement of planes as a filter of light.



Dispersal and fragmentation resulting in the building's envelopment by the landscape.


 

Google Sketchup Model

 When modelling 'Placement of planes as a filter of light.' within google sketchup i decided that this monument would be more effective if rotated into the upright position. From this concept i then had to flatten out the monument and stretch it to ensure characteristics of Kuma's architecture was kept. As in Kuma's architecture i chose to keep thin planes and a spacious monument with vast exposure to the surrounding environment. As with Kuma's architecture i painted on transparent and more natural textured materials to ensure a close connection to the surrounding environment.


Kuma Monument within Crysis Environment

 As within Kuma's architecture i placed his monument in a low key and pieceful area where it could blend in to the surrounding environment through texture choice and colour. I also lowered the monument into the ground of the crysis environment to ensure the environemnt and monument flowed as one entity. When exporting my monument into my crysis environement i seemed to lose the horizontal textures i painted on within sketchup. Perhaps the texture was blocked out by the lighting arrangement and time of day.